Gaddis Ten-Kuh
Player | Thaddeus |
Class | Cleric |
Title | |
Alignment | Neutral Good |
Languages | |
Abilities | |
Strength | 14 (+1) |
Intelligence | 15 (+1) |
Wisdom | 17 (+2) |
Dexterity | 14 (+1) |
Constitution | 8 (-1) |
Charisma | 16 (+2) |
Combat | |
Armor | |
Weapons | |
Magic Items | |
none | |
Experience | |
10,000 (starting points) | |
Gold | |
7 g.p. | |
Stuff | |
Chainmail, shield, Deluxe Holy Symbol: sphere of onyx and sphere of iron linked by short chain, mace in the form of a two-headed ram, Belt pouch+general gear harnessing+small pack, rations and water container, bone scroll case with writing materials, tinder box and lantern, 3 flasks of oil |
Background:
A cleric of the principles of opposites and retribution. More TBD once I review Wilderlands materials.
Typical spells memorized:
1) Command, Cure Light Wounds, Detect Magic, Light, Protection from Evil
2) Augury, Find Traps, Hold Person, Silence 15' Radius, Speak with Animals
3) Dispel Magic, Glyph of Warding, Locate Object
STAT BLOCK:
Gaddis Ten-Kuh. Human Cleric, neutral good. HD: 5 AC: 4, Move: 12". S:14 I:15 W:17 D:14 C:8 Ch:16.